By Jennifer Clark Wilkes
A behind-the-scenes exploration of the D&D game.
This lavishly illustrated 96-page booklet offers roleplaying online game enthusiasts a distinct, behind-the-screen glimpse into the making of the Dungeons & Dragons(R) roleplaying video game.
The publication includes essays and asides from the game's most appropriate designers, builders, and editors. via phrases and illustrations, it explores the various D&D game's so much iconic destinations and monsters, sharing insights by no means prior to published in any past online game product.
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Extra resources for Wizards Presents: Worlds and Monsters (Dungeons & Dragons)
Prerequisite: Fighter In this age of darkness, covered by the shadow of fallen empires, never has there been a greater need for those who champion the causes of the innocent. Not since the fall of Nerath has a coherent force of warriors been guided by honor and justice in all that they do. Bold knights who fought for King Elidyr of Nerath are long lost, and the honor code to which they adhered is a curiosity of history to most. However, some see the need for such nobility today, and they try to live up to the standards set by righteous soldiers long dead.
Trained Skills: Athletics, Endurance SERPENT STATISTICS Ability Scores: Strength 14, Constitution 14, Dexterity 16, Intelligence 6, Wisdom 12, Charisma 6 Size: Medium Speed: 5 squares, swim 5 squares Defenses: AC 14 + level, Fortitude 12 + level, Reflex 13 + level, Will 12 + level Hit Points: 14 + 8 per level Attack Bonus: Level + 4 Damage: 1d8 Melee Basic Attack: Bite; level + 4 vs. AC; 1d8 + Dexterity modifier damage. Opportunity Attacks: A serpent gains a bonus to opportunity attack damage rolls equal to its Strength modifier.
Encounter ✦ Martial Immediate Interrupt Melee 1 Trigger: An adjacent enemy marked by you shifts or makes an attack that doesn’t include you as a target Requirement: You must be using a shield. Target: The triggering enemy Attack: Strength + 4 vs. Fortitude Increase to Strength + 6 vs. Fortitude at 21st level. Hit: The target is stunned until the end of your next turn. Shield Wall N EW PA R AG O N PAT H S Shield Adept Shield Adept Utility 12 Readying your shield, you prepare to defend yourself and nearby allies from incoming fire.