The Root of All Evil (Dungeons & Dragons: Kingdoms of by Andy Miller

By Andy Miller

This fascinating e-book is the 1st role-playing event module set within the most recent third variation Dungeons and Dragons crusade atmosphere, the Kingdoms of Kalamar 3rd version. The epic tale starts within the northern kingdom of Shynabyth the place the gamers are assembled to discover the remnants of a meteor stated to be made up of the infrequent substance mithril. even though, what they discover is a plot to build a robust magic relic. regrettably the artifact is a device for wickedness and the avid gamers quickly locate themselves on a quest to Reanaaria Bay to discover the potential to ruin the evil merchandise and its insidious grasp, prior to she destroys them. the foundation of All Evil is an professional third version Dungeons and Dragons event for first point characters.

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If the other Pcri wish to talk with the courtiers or the scribes, they can learn of the rensions between T3ri and Pharaoh. But though it is common knowledge (and a source of much cruel humor), no one dares speak of Tothmes’infatuation with Win. . at least while T o h c s is present. Meeting Pharaoh As the ruler of the Nithiam enters the throne room. a herald declaims the traditional sequence of epithets hung on every Pharaoh’s name: “Hail and bear wonhip to His lmmonal Majcsry, Pharaoh Ramose: life of the river, creator of the flood, bringer of the sunlight, masrcr of the wind, lord of all the empire, enduring in kingship like the sun in the sky, beloved of Rathanos, beloved of Pflarr.

These manscorpions have no spells. but they wear rings of fire resistance. If their victims fail their saving throws vs. Poison, they do not die right away; if treated within an hour, they can be healed in the scorpion lair. INVESTIGATION The Lair X i is a deep, multi-chamberedburrow in the base of the sandstone outcroDDinP. The foliage OUtside the lair is yellow and d&& &cause suh-row fumes waft out from the entrance. The gasses. deadly in concentration but quickly dispelled in the desert t, breeze.

And the scream wakes you up. Asterius IS warning the heroes to beware of the manscorpion lair at the serpent oasis. The tunnel leading to fm is an undergmund lava floor that connects the oasis to Koresh Teyd‘s lair in the mountains. See the end ofthis chapter for details. THE SCENE The serpent oasis lies beneath a cloudless sky in flat, completely barren desert at the foot of a large sandstone outcropping. This outcropping looks miliar to PCs who experienced Aserius’s dream vision (see above).

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