On Hallowed Ground (Advanced Dungeons & Dragons: Planescape, by Colin McComb

By Colin McComb

Written for Dungeon Masters and avid gamers, this 192-page, full-color publication contains: * 20 separate pantheons detailing the powers worshipped through people, demihumans, and monsters (including the deities of the AD&D online game worlds). Zeus, Sung Chiang, Gruumsh, Takhisis - they are all right here, in line with chant from Legends & Lore, the DEITIES & DEMIGODS ebook, Monster Mythology, and AD&D video game international resources. * New principles and principles for priest characters at the planes. * pointers on growing, traveling, and surviving divine geographical regions. * a glance at powers favorite by means of factions and planewalkers. * entire appendices directory gods by way of pantheon and portfolio. * Full-color maps of geographical regions wonderful and infernal.

Show description

Read Online or Download On Hallowed Ground (Advanced Dungeons & Dragons: Planescape, Deluxe Campaign Accessory 2623) PDF

Similar dungeons & dragons books

Homeland (Forgotten Realms: The Dark Elf Trilogy, Book 1; The Legend of Drizzt, Book 1)

This lovely iteration of the vintage R. A. Salvatore novel recounts the origins of Salvatore's signature darkish elf personality Drizzt Do'Urden and is the first-ever free up of this Forgotten geographical regions novel identify in hardcover. This identify kicks off The Legend of Drizzt sequence, for you to show off the vintage darkish elf novels in new, deluxe hardcover variants.

The Death Ray (D&D Retrospective, Book 10)

This name chronicles the most recent experience of assorted iconic characters from the Dungeons & Dragons center rulebooks. This sequence of novels is designed to deliver readers toward the sensation of truly taking part in a D&D event. This 10th name within the novel line positive factors the enduring characters of the fighter and the wizards, either one of whom seemed within the kickoff name for the road, The Savage Caves.

Conundrum (Dragonlance: The Age of Mortals)

On a gloomy spring evening, 9 weeks not on time, the MNS Indestructible, a category C Submersible Deepswimmer, departs Sancrist Isle with a group of twenty and a callous fail to remember for the inevitable. Armed with top-secret units, a band of intrepid gnome explorers units out on a mythical trip to sub-navigate the continent of Ansalon and make certain why very huge rocks drift.

Dungeoneer's Survival Guide (Advanced Dungeons and Dragons)

This crucial sourcebook offers participant and dungeon grasp alike with cutting edge principles and settings for underground adventures. comprises all-new details on strive against, mining, underground civilizations, and masses extra!

Additional info for On Hallowed Ground (Advanced Dungeons & Dragons: Planescape, Deluxe Campaign Accessory 2623)

Sample text

On the tenth morning, the petitioner is given the choice of leaving (he may return) or joining the order as an acolyte. In browsing, the traveler may engage in research as if a sage himself, with knowledge in Special Category. for veracity, and at no further cost. Magical books and other dangerous items are kept in the Inner Rooms. Only the Keeper (the order’s head) and the Readers (his accomplished staff) may enter these rooms. Any information that may be found within these areas must be researched as for sages (No Browsing).

The precise borders of a Great Druid’s domain are nebulous at best. On location of high-level druids: When a druid reaches sufficient level to challenge another druid of his or her position, a sign will be sent by the Power the druid worships indicating the location of the druid sought, unless the first druid knows the second druid’s location already. DURLAG’S TOWER AT A GLANCE: South of the Wood of Sharp Teeth a plug of hard rock juts from the plains. Atop this pinnacle is a single, massive tower.

Few inhabitants of the Sword Coast will camp near the Castle by choice, and rumors persist of excavations that predate Daeros’ fortress, and of a still-operational gate. DRUIDS AT A GLANCE: A sub-grouping of clerics which tends to worship outside of the standard Temple-complexes are the druids, who wander the land, or are organized into loosely-affiliated “circles” throughout the Realms. These druid-circles tend to fill the same requirements as hierarchies within the clerical faiths, but are much smaller and there is still less definition about which activities fall under which headings.

Download PDF sample

Rated 4.16 of 5 – based on 28 votes