By Colin McComb
Written for Dungeon Masters and avid gamers, this 192-page, full-color publication contains: * 20 separate pantheons detailing the powers worshipped through people, demihumans, and monsters (including the deities of the AD&D online game worlds). Zeus, Sung Chiang, Gruumsh, Takhisis - they are all right here, in line with chant from Legends & Lore, the DEITIES & DEMIGODS ebook, Monster Mythology, and AD&D video game international resources. * New principles and principles for priest characters at the planes. * pointers on growing, traveling, and surviving divine geographical regions. * a glance at powers favorite by means of factions and planewalkers. * entire appendices directory gods by way of pantheon and portfolio. * Full-color maps of geographical regions wonderful and infernal.
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Additional info for On Hallowed Ground (Advanced Dungeons & Dragons: Planescape, Deluxe Campaign Accessory 2623)
On the tenth morning, the petitioner is given the choice of leaving (he may return) or joining the order as an acolyte. In browsing, the traveler may engage in research as if a sage himself, with knowledge in Special Category. for veracity, and at no further cost. Magical books and other dangerous items are kept in the Inner Rooms. Only the Keeper (the orders head) and the Readers (his accomplished staff) may enter these rooms. Any information that may be found within these areas must be researched as for sages (No Browsing).
The precise borders of a Great Druids domain are nebulous at best. On location of high-level druids: When a druid reaches sufficient level to challenge another druid of his or her position, a sign will be sent by the Power the druid worships indicating the location of the druid sought, unless the first druid knows the second druids location already. DURLAGS TOWER AT A GLANCE: South of the Wood of Sharp Teeth a plug of hard rock juts from the plains. Atop this pinnacle is a single, massive tower.
Few inhabitants of the Sword Coast will camp near the Castle by choice, and rumors persist of excavations that predate Daeros fortress, and of a still-operational gate. DRUIDS AT A GLANCE: A sub-grouping of clerics which tends to worship outside of the standard Temple-complexes are the druids, who wander the land, or are organized into loosely-affiliated circles throughout the Realms. These druid-circles tend to fill the same requirements as hierarchies within the clerical faiths, but are much smaller and there is still less definition about which activities fall under which headings.