Neverwinter (Forgotten Realms: The Neverwinter Saga, Book 2) by R. A. Salvatore

By R. A. Salvatore

With the final of his depended on partners having fallen, Drizzt is alone--and free--for the 1st time in virtually 100 years. Guilt mingles with reduction, leaving Drizzt uniquely susceptible to the persuasions of his most recent companion--Dahlia, a darkly beautiful elf and the single different member in their celebration to outlive the cataclysm at Mount Hotenow. yet touring with Dahlia is difficult in additional methods than one. because the partners search revenge at the one accountable for leveling Neverwinter--and approximately Luskan as well--Drizzt reveals his ordinary ethical sure bet swept away through her unconventional perspectives. compelled to work out the darkish deeds that the typical guy might be pushed to by means of condition, Drizzt starts off to discover himself at the improper part of the legislations so one can shield these the legislations has failed. Making new enemies, as his previous enemies collect lethal allies, Drizzt and Dahlia speedy locate themselves embroiled in battle--a country he's coming to take pleasure in a bit an excessive amount of.

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If the other Pcri wish to talk with the courtiers or the scribes, they can learn of the rensions between T3ri and Pharaoh. But though it is common knowledge (and a source of much cruel humor), no one dares speak of Tothmes’infatuation with Win. . at least while T o h c s is present. Meeting Pharaoh As the ruler of the Nithiam enters the throne room. a herald declaims the traditional sequence of epithets hung on every Pharaoh’s name: “Hail and bear wonhip to His lmmonal Majcsry, Pharaoh Ramose: life of the river, creator of the flood, bringer of the sunlight, masrcr of the wind, lord of all the empire, enduring in kingship like the sun in the sky, beloved of Rathanos, beloved of Pflarr.

These manscorpions have no spells. but they wear rings of fire resistance. If their victims fail their saving throws vs. Poison, they do not die right away; if treated within an hour, they can be healed in the scorpion lair. INVESTIGATION The Lair X i is a deep, multi-chamberedburrow in the base of the sandstone outcroDDinP. The foliage OUtside the lair is yellow and d&& &cause suh-row fumes waft out from the entrance. The gasses. deadly in concentration but quickly dispelled in the desert t, breeze.

And the scream wakes you up. Asterius IS warning the heroes to beware of the manscorpion lair at the serpent oasis. The tunnel leading to fm is an undergmund lava floor that connects the oasis to Koresh Teyd‘s lair in the mountains. See the end ofthis chapter for details. THE SCENE The serpent oasis lies beneath a cloudless sky in flat, completely barren desert at the foot of a large sandstone outcropping. This outcropping looks miliar to PCs who experienced Aserius’s dream vision (see above).

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