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Extra info for Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Projectile weapons bestow this prop erty upon their ammunition. Prerequisites: Craft Magic Arms and Armor, blast of force (SC 31) or concussive blast (EPH 85). Cost to Create: Varies. PSYCHOKINETIC BURST [SYNERGY] Price: +1 bonus Property: Weapon Caster Level: 12th Aura: Strong; (DC 21) evocation Activation: Standard (command) and — Synergy Prerequisite: Psychokinetic Silvery-black and potent, this weapon is very smooth and difficult to grip tightly. This weapon functions as a pschokinetic weapon (see above).
The weapon doesn't gain any blood points from a strike on which you use this ability. Prerequisites: Craft Magic A r m s and Armor, vampiric touch. Cost to Create: Varies. BLOODSTONE Price: +1 bonus Property: Melee weapon Caster Level: 10th Aura: Moderate; (DC 20) necromancy A c t i v a t i o n : Free (command) The blade of this weapon bears red carefully inlaid in intricate designs. crystals A bloodstone weapon can store and cast a vampiric touch spell against a creature it strikes, just as if it were a spell storing weapon (DMG 225).
For example, you could have a +1 corrosive surge flaming surge longsword, and each activation would deal either 3d6 points of acid damage or 3d6 points of fire damage. Each diamond set into the pommel or haft of an energy surge weapon radi ates a different color that corresponds to the energy damage dealt by the weapon: green (acid), blue (cold), yellow (electricity), or red (fire). Prerequisites: Craft Magic Arms and Armor, spell for the prereq uisite property. Cost to Create: Varies. ENERVATING Price: +2 bonus Property: Weapon Caster Level: 11th Aura: Moderate; (DC 20) necromancy Activation: — This weapon looks worn and its blade has ruddy tinge, as though it has been stained with blood.