Gods by Alderac Entertainment

By Alderac Entertainment

This e-book contains sixteen new pantheons of gods for monster races similar to darkish Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more.
New holy symbols, temple maps, status periods, domain names, spells, and holy relics fill this huge tome, offering GMs and desktops with vital info to flesh out their myth campaigns. Gods is the precise better half ebook to Monster, yet can be utilized independently.

* sixteen Races and 19 status classes
* 30 Spells and 70 Magic items
* whole backgrounds on over a dozen religions
* 34 New domain names, Spells, and tradition Details
* whole NPC clergymen for every race

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Sample text

More complex methods involve betraying the ideals of the spirit guide. Once you have lost your spirit guide you must either receive an atonement cast by another shaman (of similar alignment, but the spirit guide need not be the same) or find a new spirit guide (a similarly arduous task). A shaman who currently has no spirit guide loses all access to the supernatural and spell-like class abilities. He is also incapable of casting divine spells, since his divine focus is no longer a link to the source of his power.

Geas/Taboo: Those with a Dreamer totem tend to lose their connection with the material world faster than other shamans. Therefore, they must always make a successful Concentration check (DC 15 + spell level) to cast a spell, as their mind is always on the spirit world rather than the material world. Further, they must find ways of encouraging others to express their innate creativity. The Healer (typical appearance: ancestor, bear, or spider) The spirit of the Healer is nurturing and compassionate.

The shaman may never boast about her exploits or be prideful of her abilities. ). If the individual presenting the award/honor insists, or if it would give serious offense to refuse, then the shaman can accept. This does not prevent the shaman from becoming a leader of a group, but she will not boast about her leadership. Owl Benefit (Ex): The knowledge of the owl is imparted to the shaman, granting a +2 bonus on all Knowledge checks. This does not, however, allow the shaman to make untrained Knowledge checks.

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