By Robin D. Laws
A brand new complement that extra explores fiends of the D&D world.Fiendish Codex II: Tyrants of the 9 Hells is a complement designed to be the definitive source for info approximately devils and the 9 Hells of the D&D international. Like its predecessor Fiendish Codex I: Hordes of the Abyss, this online game fabric is totally appropriate with the D&D center rulebooks and is meant for either D&D avid gamers and Dungeon Masters.AUTHOR INFORMATIONRobin legislation is a contract author who has designed dozens of roleplaying video game items, together with so much lately Dungeon Master’s consultant II. Robert J. Schwalb is a contract developer and editor who essentially works on online game items for eco-friendly Ronin Publishing.
Read Online or Download Fiendish Codex II: Tyrants of the Nine Hells (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) PDF
Best dungeons & dragons books
This attractive generation of the vintage R. A. Salvatore novel recounts the origins of Salvatore's signature darkish elf personality Drizzt Do'Urden and is the first-ever unlock of this Forgotten nation-states novel identify in hardcover. This name kicks off The Legend of Drizzt sequence, so that it will exhibit the vintage darkish elf novels in new, deluxe hardcover versions.
This identify chronicles the most recent event of assorted iconic characters from the Dungeons & Dragons center rulebooks. This sequence of novels is designed to convey readers towards the sensation of truly taking part in a D&D event. This 10th name within the novel line positive factors the long-lasting characters of the fighter and the wizards, either one of whom seemed within the kickoff name for the road, The Savage Caves.
On a depressing spring evening, 9 weeks not on time, the MNS Indestructible, a category C Submersible Deepswimmer, departs Sancrist Isle with a workforce of twenty and a callous put out of your mind for the inevitable. Armed with top-secret units, a band of intrepid gnome explorers units out on a mythical trip to sub-navigate the continent of Ansalon and be sure why very huge rocks flow.
This crucial sourcebook presents participant and dungeon grasp alike with leading edge principles and settings for underground adventures. includes all-new info on wrestle, mining, underground civilizations, and lots more and plenty extra!
- The Howling Delve (Forgotten Realms: The Dungeons, Book 2)
- The Lost Library of Cormanthyr (Forgotten Realms: Lost Empires, Book 1)
- The Bloody Eye (D&D Retrospective, Book 5)
- The Crystal Mountain (Forgotten Realms: The Empyrean Odyssey, Book 3)
- Annihilation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 5)
Additional info for Fiendish Codex II: Tyrants of the Nine Hells (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Many of these rocks are sharp and translucent: during the Cataclysm, the sands of lstar were melted into glass by the heat of the mountain’s impact. Climate: The Blood Sea of lstar plays havoc with the climate of the Goodlund peninsula. Though on a level with Southern Ergoth, Goodlund’s summer lasts most of the year and it rarely if ever sees snow. The strong currents of the Blood Sea drag the tropical climate over 300 miles farther south than it would otherwise be. Thus, summer lasts for nine or ten months of the year, and winter is only a dulling of the everpresent heat.
See “Blood Sea Isles”) Lemish Capital: Lemish Main Populace: Humans, Blue Dragonarmy, goblins, trolls Languages: Common, Lemish, Solamnic, Goblin, Nerakese, Draconian, Ogre+, Hylar+, Gully Talk+ National Alignment: Neutral Evil Government: Dictatorial Despot Nellthis of Lemish (Human F17, AC -3, hp 78, AL NE) Disposition: Backstabbing Geography: This small nation is pinched between Solamnia, Estwilde, and the New Sea. A narrow mountain range guards its eastern borders from incursions by the Estwilde barbarians.
Que-Shu and the other plains tribes have sovereign villages; Solace, Haven, and the Seeker Lands between comprise a theocracy. Main Populace: Plains barbarians, other humans, hill dwarves, centaurs, goblins Languages: Abanasinian*, Goblin*, Common, Hand Talk, Qualinesti+, Centaur+ National Alignment: Neutral Good Government: Independent tribes and cities Lord Curston of Tantallon (Human F13, AC 4, hp 52, AL LG) Disposition: Sad Lord Hristol of Zaradene (Human F11, AC 3, hp 47, AL NG) Disposition: Suspicious Lord Mantilla of North Keep (Human P12, AC 0, hp 59, AL LG) Disposition: Brooding Lady Lyrissa of Good Bay (Human Bd9, AC 5, hp 26, AL CG) Disposition: Clever 30 Lord Gwathmey of Long Ridge (Human Br 10, AC 5, hp 52, AL CN) Disposition: Temperamental Allies: Qualinesti, Southlund, New Sea.