Fiendish Codex II: Tyrants of the Nine Hells (Dungeons & by Robin D. Laws

By Robin D. Laws

A brand new complement that extra explores fiends of the D&D world.Fiendish Codex II: Tyrants of the 9 Hells is a complement designed to be the definitive source for info approximately devils and the 9 Hells of the D&D international. Like its predecessor Fiendish Codex I: Hordes of the Abyss, this online game fabric is totally appropriate with the D&D center rulebooks and is meant for either D&D avid gamers and Dungeon Masters.AUTHOR INFORMATIONRobin legislation is a contract author who has designed dozens of roleplaying video game items, together with so much lately Dungeon Master’s consultant II. Robert J. Schwalb is a contract developer and editor who essentially works on online game items for eco-friendly Ronin Publishing.

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Additional info for Fiendish Codex II: Tyrants of the Nine Hells (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Sample text

Many of these rocks are sharp and translucent: during the Cataclysm, the sands of lstar were melted into glass by the heat of the mountain’s impact. Climate: The Blood Sea of lstar plays havoc with the climate of the Goodlund peninsula. Though on a level with Southern Ergoth, Goodlund’s summer lasts most of the year and it rarely if ever sees snow. The strong currents of the Blood Sea drag the tropical climate over 300 miles farther south than it would otherwise be. Thus, summer lasts for nine or ten months of the year, and winter is only a dulling of the everpresent heat.

See “Blood Sea Isles”) Lemish Capital: Lemish Main Populace: Humans, Blue Dragonarmy, goblins, trolls Languages: Common, Lemish, Solamnic, Goblin, Nerakese, Draconian, Ogre+, Hylar+, Gully Talk+ National Alignment: Neutral Evil Government: Dictatorial Despot Nellthis of Lemish (Human F17, AC -3, hp 78, AL NE) Disposition: Backstabbing Geography: This small nation is pinched between Solamnia, Estwilde, and the New Sea. A narrow mountain range guards its eastern borders from incursions by the Estwilde barbarians.

Que-Shu and the other plains tribes have sovereign villages; Solace, Haven, and the Seeker Lands between comprise a theocracy. Main Populace: Plains barbarians, other humans, hill dwarves, centaurs, goblins Languages: Abanasinian*, Goblin*, Common, Hand Talk, Qualinesti+, Centaur+ National Alignment: Neutral Good Government: Independent tribes and cities Lord Curston of Tantallon (Human F13, AC 4, hp 52, AL LG) Disposition: Sad Lord Hristol of Zaradene (Human F11, AC 3, hp 47, AL NG) Disposition: Suspicious Lord Mantilla of North Keep (Human P12, AC 0, hp 59, AL LG) Disposition: Brooding Lady Lyrissa of Good Bay (Human Bd9, AC 5, hp 26, AL CG) Disposition: Clever 30 Lord Gwathmey of Long Ridge (Human Br 10, AC 5, hp 52, AL CN) Disposition: Temperamental Allies: Qualinesti, Southlund, New Sea.

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