By Jennifer Clarke Wilkes
Faiths of Eberron information confirmed pantheons, mystery cults, and different non secular firms of Eberron. It comprises new principles fabric for the participant, comparable to status sessions, feats, spells, and magic goods, whereas the main points at the a number of agencies supply Dungeon Masters many new innovations for his or her campaigns.AUTHOR INFORMATIONJennifer Clarke Wilkes is an editor of roleplaying video games and miniatures at Wizards of the Coast, Inc. Her formerly released credit contain Sandstorm and Savage Species.Ari Marmell and C.A. Suleiman are freelance writers with broad credit within the d20 gaming undefined. Their released credit contain Heroes of Horror.
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Additional resources for Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement)
GLOOMWROUGHT Village, Population Approximately 12,600 A dismal and crowded seaport on the Stormy Sea, this mist-shrouded metropolis is both bleak and fo rebodin8, btlt it serves as one ofthe safest ports in the Shadowf ell. fficult to fi nd Veira Rimefire in this place, since its inhabitants are knownfor their ti8ht-lipped caution and secretive plots. This creepy Shadowfell port is dark and dank, but it is hospitable when compared to the rest of this shad owy plane. It sits on the shore of a dark, foreboding sea, amid a group of inland bogs called the Skins.
Reflex; 2d10 + 9 necrotic damage, and the target is weakened (save ends). Death Shriek (when reduced to 0 hit points) + Psychic Close blast 3; targets enemies; +27 vs. Will; 4d6 + 9 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed. Combat Advantage + Necrotic The dread wraith deals 3d6 extra necrotic damage against any target it has combat advantage against. Shadow Glide (move; encounter) The dread wraith shifts 6 squares. Spawn Wraith Any humanoid killed by a dread wraith rises as a free willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space).
It's true, sometimes deSigners make obscure or whi msical decisions, and naming the villain Koliada was mine. My apologies go out to the mythological Koliada. I'm sure you would never do the terrible things the archfey in the adven ture is t rying to accomplish. - Stephen Radney-MacFarland sct: PIERCING DZRAK'S RUSE Encounter Level 22 (4,150 XP) SETUP While the PCs are conversing with the disguised death knight, they are engaging in a secret skill chal lenge. Perceptive PCs have clues that they can piece together to help them realize that they are being deceived.