By Douglas Niles
This crucial sourcebook offers participant and dungeon grasp alike with leading edge ideas and settings for underground adventures. includes all-new details on wrestle, mining, underground civilizations, and masses extra!
Read Online or Download Dungeoneer's Survival Guide (Advanced Dungeons and Dragons) PDF
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Additional info for Dungeoneer's Survival Guide (Advanced Dungeons and Dragons)
When a cave-in occurs, the areas of nearby ceilings and walls must be checked to see if they weaken or collapse as a result of the original cave-in. The DM should roll dlOO and compare the result to Table 18: Cave-in Chain Reaction. By comparing the resulting number for each section of adjacent material, the extent of the cave-in can be determined.
Swimming Proficiency: The swimming proficiency is fully detailed under the swimming rules on page 12. Experience Points for Proficiencies * . . Use of proficiencies by player characters does not result in experience point awards. Since PCs spend their lives adventuring, any uses of nonweapon proficiencies serve primarily to augment the adventuring, and thus do not warrant experience awards. Non-player characters who make a living through the use of nonweapon proficiencies may gain experience points from proficiency use, in order to go up in level.
Although the usual effect of a cave-in is to bring the roof of an area crashing down upon its inhabitants, cave-ins can also endanger characters in other ways. For example, a bridge that characters are crossing may collapse, or a floor may give way, dropping those who were standing on it amid tons of jagged, crushing rock. Characters may even try to trigger a cave-in as a means of attacking an enemy; such attempts must be made cautiously, however, since a cave-in may create a chain reaction that collapses a far larger area than intended.