Dungeon Magazine Annual: A 4th Edition D&D Compilation (D&D by Chris Youngs

By Chris Youngs

A set of Dungeons & Dragons® adventures from the pages of Dungeon ® journal. This professional D&D® complement gathers a year’s worthy of adventures released in Dungeon journal into one easy-to-reference resource. The adventures contained herein supply 1000's of hours of play, and every of them matches simply right into a Dungeon Master’s present D&D crusade.   as well as the compiled adventures, this e-book comprises never-before-seen notes from the designers, builders, and editors that take you behind the scenes, supplying a firsthand glimpse into the foundation and evolution of every event.

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GLOOMWROUGHT Village, Population Approximately 12,600 A dismal and crowded seaport on the Stormy Sea, this mist-shrouded metropolis is both bleak and fo rebodin8, btlt it serves as one ofthe safest ports in the Shadowf ell. fficult to fi nd Veira Rimefire in this place, since its inhabitants are knownfor their ti8ht-lipped caution and secretive plots. This creepy Shadowfell port is dark and dank, but it is hospitable when compared to the rest of this shad­ owy plane. It sits on the shore of a dark, foreboding sea, amid a group of inland bogs called the Skins.

Reflex; 2d10 + 9 necrotic damage, and the target is weakened (save ends). Death Shriek (when reduced to 0 hit points) + Psychic Close blast 3; targets enemies; +27 vs. Will; 4d6 + 9 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed. Combat Advantage + Necrotic The dread wraith deals 3d6 extra necrotic damage against any target it has combat advantage against. Shadow Glide (move; encounter) The dread wraith shifts 6 squares. Spawn Wraith Any humanoid killed by a dread wraith rises as a free­ willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space).

It's true, sometimes deSigners make obscure or whi msical decisions, and naming the villain Koliada was mine. My apologies go out to the mythological Koliada. I'm sure you would never do the terrible things the archfey in the adven­ ture is t rying to accomplish. - Stephen Radney-MacFarland sct: PIERCING DZRAK'S RUSE Encounter Level 22 (4,150 XP) SETUP While the PCs are conversing with the disguised death knight, they are engaging in a secret skill chal­ lenge. Perceptive PCs have clues that they can piece together to help them realize that they are being deceived.

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