By Eric L. Boyd
This crucial complement is a better half quantity to Faiths & Avatars and Powers & Pantheons, which specific the foundations through which deities functionality within the nation-states. Demihuman Deities describes the demihuman religions and powers of the geographical regions: these of the elves (including the drow), the dwarves, the gnomes and the halflings. every one access comprises information regarding a deity's visual appeal, character, worshippers, portfolio, aliases, area identify, more advantageous, allies, foes, image, worshippers' alignments, avatar, manifestations, church and strong point monks. the knowledge on those faiths comprises their center dogma, day by day actions of clergymen, holy days and demanding ceremonies, significant facilities of worship, affiliated orders, and the priestly vestments and adventuring clothing of the contributors of the clergy. eventually, every one access comprises spells particular to every of the faiths.
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Additional resources for Demihuman Deities (Advanced Dungeons & Dragons Forgotten Realms)
Lolth often plays favorites among her drow worshipers, but those who ride high one season are warned that Lolth can turn her dark face upon them without warning and undoubtedly will sometime soon. Lolth enters the Prime Material Plane in avatar form or allows herself to be contacted only when it pleases her to do so. Otherwise, Lolth's servant yochlol are reached. Such contact rituals require the use of a brazier of burning oils, coals, or incense-burned in a vessel fashioned of a valuable black material (such as onyx, obsidian, or a golden bowl whose interior is studded with black pearls).
Slain heads cannot be healed, nor do they regenerate. : Wisdom ALIGNMENT: CE WEAPONS: Any ARMOR: Any MAJOR SPHERES : All, astral, animal, chaos, combat, elemental, guardian, healing, necromantic, protection, summoning, sun (reversed only) MINOR SPHERES : Charm, creation, divination, time, wards MAGICAL ITEMS: As clerics REQ. PROFS: Etiquette, weaving BONUS PROFS: Animal training (spiders), spellcraft Cloak of Dark Power (Pr 1; Evocation, Alteration) Sphere: Necromantic Range: 0 Components: V,S Duration: 3 rounds+1 round/level Casting Time : 4 Area of Effect: The caster Saving Throw : None This spell creates a dark aura of coursing, swirling power around the caster.
Within 2d6 days, the chain mail loses is pseudomagical properties and crumbles into worthless powder. If carefully protected from full sunlight, it still loses its pseudomagical properties ld20+30 days after it is removed from areas of radiation (in other words, the Underdark) if it is not reexposed to the radiation for two days per day spent above ground (in other words, twice as long as it was removed from the drow lands). Drow chain mail is still useful as chain mail if no longer pseudomagical, so long as it is never exposed to sunlight; however, it cannot be reforged into another item to reuse its adamantite alloy.