Dangerous Games (Forgotten Realms: Netheril Trilogy, Book by Clayton Emery

By Clayton Emery

Mages' Games

Netheril, empire of magic, the place wizards wield strength a ways past the ken of mortal men.

Netheril, the place citadels flow, magic runs wild, and mages dabble in video games higher left for the gods.

Netheril, a spot of risky video games the place the barbarian Sunbright Steelshanks quickly reveals himself an unwilling pawn in a deadly fit of wits, wiles, and powers.

Show description

Read or Download Dangerous Games (Forgotten Realms: Netheril Trilogy, Book 2) PDF

Best dungeons & dragons books

Homeland (Forgotten Realms: The Dark Elf Trilogy, Book 1; The Legend of Drizzt, Book 1)

This wonderful generation of the vintage R. A. Salvatore novel recounts the origins of Salvatore's signature darkish elf personality Drizzt Do'Urden and is the first-ever unlock of this Forgotten geographical regions novel name in hardcover. This identify kicks off The Legend of Drizzt sequence, to be able to exhibit the vintage darkish elf novels in new, deluxe hardcover variations.

The Death Ray (D&D Retrospective, Book 10)

This name chronicles the newest experience of varied iconic characters from the Dungeons & Dragons center rulebooks. This sequence of novels is designed to convey readers toward the sensation of really taking part in a D&D experience. This 10th name within the novel line good points the enduring characters of the fighter and the wizards, either one of whom seemed within the kickoff name for the road, The Savage Caves.

Conundrum (Dragonlance: The Age of Mortals)

On a gloomy spring evening, 9 weeks not on time, the MNS Indestructible, a category C Submersible Deepswimmer, departs Sancrist Isle with a staff of twenty and a callous fail to remember for the inevitable. Armed with top-secret units, a band of intrepid gnome explorers units out on a mythical trip to sub-navigate the continent of Ansalon and ascertain why very huge rocks go with the flow.

Dungeoneer's Survival Guide (Advanced Dungeons and Dragons)

This crucial sourcebook offers participant and dungeon grasp alike with cutting edge principles and settings for underground adventures. comprises all-new details on strive against, mining, underground civilizations, and lots more and plenty extra!

Additional info for Dangerous Games (Forgotten Realms: Netheril Trilogy, Book 2)

Sample text

If the victim is reduced to zero hit points, its entire body is turned Role-playing an Avangion to ash and he is killed. The DM may decide that no character killed in this way can be resurrected. Avangions go through no animalistic stage and never lose their mental faculties. On the contrary, as The Wish Spell an avangion progresses through the metamorphosis, its intellect increases, marked by the increases Psionic enchantments are more difficult to learn allowed for its Wisdom score (to a maximum of 25).

Other creatures for familiars: Any Athasian other wizard on behalf of the pretender. creatures of roughly animal intelligence and 2 HD Magical items: Other magical items can simulate actual spell effects. The spell effect is created by the or less can become familiars. On Athas, these creatures tend to run a little larger than on other worlds. magical item, but the pretender must mimic sensory Psionics and familiars: A wizard communicates effects of casting using a cantrip, illusion, or psionics.

When striking a structure, the ram inflicts 5d10 R a n g e 5” / 10” / 15” Mekillot Ram Slaves AD 4 AR 9 Hits 1 ML 7 MV 12 points of structural damage. Anything mobile can easily dodge the ram. The ram can take 220 points of damage before it 4 stands Ram moves 6 with slaves. can no longer move. The mekillot within can take 60 points of damage before dying; this also stops the Undead War Beetle vehicle. The mekillot ram makes structural saving throws as hard wood. BATTLESYSTEM™ 6 stands For centuries the twisted sorcerer-kings have delighted in bizarre weapons of destruction.

Download PDF sample

Rated 4.26 of 5 – based on 35 votes