By Richard Baker
The 3rd name within the carrying on with saga of a warfare within the darkest a part of the Forgotten nation-states environment. This most up-to-date name keeps and expands the civil warfare one of the drow, some of the most renowned races within the Forgotten geographical regions atmosphere. Best-selling writer R.A. Salvatore wrote the prologue to Condemnation and maintains to refer to at the sequence, lending his services as the most favourite creators of the drow society and the writer who introduced the society to the vanguard of the Forgotten nation-states setting.
Nimor Imphraezi has been ready many years. looking forward to any signal of weak point. That signal has come, and he strikes to fill the distance in energy with the ruthlessness of an murderer and the crafty of a gloomy elf, notwithstanding he's either these issues and extra. He has his attractions set on Menzoberranzan itself, whereas Quenthel and her partners move looking for a clergyman who has no cause to assist them. If merely Lolth has long past silent, will one other drow god - or his worshipers - support her get back, or will they do something to maintain her quiet?" From the burning sands of Anauroch, to the unlimited labyrinth of the Underdark, an epic quest for the very essence of the Spider Queen takes one startling flip after one other. robust forces are at paintings to discover solutions to the place Lolth has long gone. She may possibly go back as anything more than she used to be, or she can have long gone from her drow young children without end, leaving them to their very own units in a chilling condemnation. The battle of the Spider Queen explodes.
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Extra resources for Condemnation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 3)
Just like the portals to the Prime Material and Inner Planes, Sigil’s got doorways to more places on the Outer Planes than can be mapped in a millennium. For most planars, or at least those that can get to Sigil, the portals are the preferred way to travel. Odds are good for finding a door at least somewhat close to where a cutter wants to go - if he’s willing to search the streets long enough. MAGIC O N GETTING A R Q U N D THE OUTER PLANES Just being on the Outer Planes doesn’t make getting around easy.
For example, the halls of the marid court are built with an obvious top and bottom so that no one accidentally embarrasses themselves. Navigation by extraplanars is impossible, and to get anywhere a guide is absolutely necessary. There’s more than just water out here, too. There’s elemental pockets, though few hold their form long. Chunks of Earth hover in the stream, bubbles of Air drift aimlessly, Ooze worms through the endless ocean, Magma hardens to stone, and bitter brine marks a pocket of Salt.
Kinder souls merely imprison their foes here, sealing them inside bubbles of pure air. Oh, sometimes they forget the other niceties of food and water, leaving their prisoners to slow starvation, but at least they kept them from immediate death. Even those fully provided for face unhappy fates, for there’s little or nothing to stave off the madness that boredom brings. Small wonder the plane is also known as the House of Chambered Madness. Little relieves the unending ocean of muck. Toward the plane of Earth, the mud grows drier, filled with abrasive grit, and toward Water it thins into rippling silt that a cutter can easily swim through.