Charon's Claw (Forgotten Realms: Neverwinter, Book 3) by R. A. Salvatore

By R. A. Salvatore

In the third booklet of the #4 New York Times best-selling Neverwinter Saga, Drizzt attracts his swords once again to assist his acquaintances. His lover, Dahlia Sin’felle, can converse of not anything however the second she is going to face the Netherese lord Herzgo Alegni once more. Drizzt has already a path of vengeance beside Dahlia. Can he justify yet one more conflict to settle a grudge he doesn't comprehend? Artemis Entreri too seeks vengeance. He deals to help Dahlia in her undertaking to smash Alegni. yet Charon’s Claw, Alegni’s sentient sword, dominates Entreri’s movements—if now not his brain. after which there’s the best way Entreri appears at Dahlia. Can Drizzt belief his previous foe?

Praise for the Neverwinter Saga:

“Emotional, respectful of its characters, intelligently written and based, and at last summons a feeling of nostalgic sorrow throughout”–Fantasy booklet overview on Gauntlgrym, Neverwinter Saga ebook I

“Full of pleasure. Salvatore has mastered the paintings of unveiling a stunning struggle scene, and he's on the best of his video game during this one. We meet many characters with many alternative struggling with types, and Salvatore does a superb activity of distinguishing among them. He manages to take those scenes from much more than simply a struggle scene, to a vital part of the story.”—The SFF Hub on Gauntlgrym, Neverwinter Saga ebook I

“A fast learn with a few very pleasing struggle scenes. It’s additionally deeply layered with emotional atmosphere” —California Literary evaluation on Gauntlgrym, Neverwinter Saga publication I

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Extra resources for Charon's Claw (Forgotten Realms: Neverwinter, Book 3)

Sample text

If the cube is opened, the hand remains innocently immobile until either threatened or “attached” to a human or demihuman stump. If attacked (say, with the vorpal sword), it dodges and springs to the attack. If attached to an NPC’s arm in place of a limb obligingly lopped off in the fight with Whurp, it seems to fuse itself smoothly to the character’s limb for ld10 rounds, then suddenly comes to life and tears itself loose, leaping for the nearest throat and incidentally inflicting ld10 points of damage on its unfortunate would-be host, who must make a System Shock roll and will need prompt attention to avoid bleeding to death (ld10 points from arterial blood ‘loss each round until he or she receives a cure serious wounds, cure critical wounds, or heal or until the spurting stump is tied off with a tourniquet).

If it thinks of this idea and overcomes its fear of violating the geas, that weapon’s attack replaces one eyestalk during subsequent combats. Don’t forget that the beholder will be nonproficient with the exotic weaponry at first (this penalty is -5, since the weapons are alien and very odd), and may wind up shooting itself instead of its intended target. i i i j I - Beholder Xiccapoctuhl is solitary, completely cut off from its own kind. The egg from which it hatched was found by Master Blaise and brought here, making this dungeon the only home it has ever known.

Zander is a lazy, likeable rogue who seldom worries and always seems to breeze his way through each seeming crisis. “) ways and take over her father’s farm. His daughters, who share his love for pigs, mud, and taking life easy, took his part in the quarrel, much to their mother’s annoyance. While easygoing, Zander reacts quickly in a crisis, arming four of his daughters with butcher knives (ld4 damage each) and having the eldest carry the youngest. He then blows a subsonic whistle that causes the pigs to burst their pen and stampede anything unlucky enough to be in their way, goblin or human.

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