By Matthew J. Hanson
Bleeding side Adventures #4: A Dreadful sunrise (PDF)
A third period myth experience for 4th to sixth point Characters
Author: Matthew J. Hanson
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 2.8 MB download
Version 3.5 principles Compatible
Twisted Plots, unlimited Evil
The giggling Badger has lengthy been a well-liked cease for tourists, retailers, and adventurers sure for far away lands. The final cease at the fringes of civilization, this hotel bargains a hot mattress, high quality meal, and the corporate of a pleasant and alluring employees. humans from miles round all agree that the giggling Badger is with no peer. not anyone might give some thought to harming the relatives that runs this nice institution ... till now.
A Dreadful sunrise, the fourth of eco-friendly Ronin's Bleeding part adventures, unearths the characters battling for his or her lives within the unlikeliest of areas: among the comforts of an outstanding hotel. during this intriguing new state of affairs, the computers are drawn right into a sinister plot via a vicious cult with their very own plans for this blameless family members and their visitors. The characters needs to store the innkeepers from a grotesque evening of homicide, terror, and appalling violence, and defeat the servants of the foul God of Slaughter earlier than it's too late.
Inside this intriguing new event, you'll find:
* a completely targeted tavern whole with information and outlines for all locations.
* An complicated situation that evolves in line with the PCs' actions.
* A dreadful dungeon advanced choked with traps, monsters, and a ailing cult with foul ambitions.
* A slew of targeted and compelling NPCs excellent so as to add in your ongoing campaigns.
This experience, like different Bleeding area adventures, bargains a posh plot, a forged of particular characters, and lethal encounters. A Dreadful sunrise is brim-full of dynamic environments and constructed NPCs that, whilst mixed, promise to take your video games to the Bleeding fringe of event!
Read or Download Bleeding Edge Adventures #4: A Dreadful Dawn PDF
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Additional resources for Bleeding Edge Adventures #4: A Dreadful Dawn
6 squares) Melee mwk battleaxe +7 (1d8+2/×3) Melee morningstar +6 (1d8+2) Ranged masterwork composite longbow (Strength +2) +6 (1d8+2/×3) Base Atk +4; Grp +6 Atk Options Cleave, Combat Expertise, Power Attack, spirit strike 3/day Combat Gear 2 potions of cure light wounds, potion of cure moderate wounds, potion of jump, potion of shield of faith +2, 2 tanglefoot bags Thanemage Spells Prepared (CL 4th): 1st—true strike 0—daze (DC 12), ray of frost (ranged touch +2) Abilities Str 14, Dex 12, Con 14, Int 15, Wis 10, Cha 8 Feats Cleave, Combat Casting, Combat ExpertiseB, Power Attack Skills Concentration +9, Jump +8, Knowledge (arcana) +9, Listen +1, Ride +8, Spellcraft +11, Spot +1, Survival +5, Swim +6 Possessions combat gear plus +1 studded leather, masterwork light steel shield, masterwork battleaxe, morningstar, masterwork composite longbow (Strength +2), backpack, waterskin, one day’s trail rations, bedroll, sack, flint and steel, quiver with 20 arrows, wooden holy symbol, three torches Spellbook all prepared plus acid splash, dancing lights, detect magic, disrupt undead, flare, ghost sound, read magic, resistance, touch of fatigue; 1st—magic missile Spiritstrike (Su) As a free action, Zed can charge a weapon or his hand with supernatural energy.
Radius) 1/week—commune (6 questions) Abilities Str 10, Dex 21, Con 13, Int 10, Wis 10, Cha 14 SQ trapfinding Feats Dodge, Improved Initiative, Weapon Finesse Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +9, Hide +19, Intimidate +4, Knowledge (religion) +6, Listen +6, Move Silently +11, Search +6, Sleight of Hand +9, Spellcraft +6, Spot +6, Survival +0 (+2 follow tracks) Possessions combat gear plus ring of protection +1, bloodstone worth 80 gp Poison (Ex) Injury (claws), Fortitude DC 15, initial damage 1d4 Dex, secondary damage 2d4 Dex.
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