By R. A. Salvatore
Years have handed because the nice miracle atop Mount Aida--a miracle often called the Covenant of Avelyn. Corona is a distinct position. Avelyn is ready to be increased to sainthood via the very church that after proclaimed him a heretic. And King Danube has requested Jilseponie Wyndon--the outlaw hero of the Demon War--to turn into his queen.
Jilseponie is torn. she will by no means love any guy as thoroughly as she did the Ranger Elbryan, the daddy of the kid she misplaced. yet she can't deny that she has emotions for the clever and kindly king. and he or she may perhaps accomplish that a lot strong at his part . . .
Yet hazard looms, one Jilseponie might by no means have expected. For the kid that she misplaced by no means died--as she believes--but was once stolen away by way of the queen of the elves. Raised in mystery via the queen, he has grown to be a headstrong boy who indicates each promise of being as expert within the arts of strive against as his father sooner than him, and as strong with the gemstone magic as his mother.
They known as him Aydrian.
Aydrian: a boy raised to be a weapon. A boy who hasn't ever recognized the affection of a human mom. A boy so hungry for repute and the sound of his identify on human tongues that he'll pay any rate for an opportunity to wrest immortality from an uncaring world.
Aydrian: a boy on a collision path with future!
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Extra resources for Ascendance (Second Demon War Saga, Book 1)
The Guild arranges market stall space for its members (although individual members must pay the daily fees), and provides cartage for spoiled food to the refuse dumps south of the City. 6. THE COUNCIL OF MUSICIANS, INSTRUMENTMAKERS, AND CHORISTERS Master: Kriios Halambar (0 level fighter; Master Musician; known widely as “Old Leatherlungs”), Halambar Lutes & Harps, #26, Street of Swords, Castle Ward Headquarters: The House of Song, #181, Rivon Street, The Trades Ward Livery: scarlet jackets, with slashed sleeves of white and purple, and deep green long cloaks and matching hats, with white and purple plumes Entrance: 30 gp Dues: 25 gp annually (members), 15 gp (apprentices) Contact: the Master, or Maxeene “the Flute” Rhiosann (0 level fighter, “Lady Voice of the Council”), The House of Song This guild elects its Master every seven years, nominating only candidates from within its membership, and eliminating the least popular candidate in successive ballots until a Master is chosen.
If a Guild is involved in the price-setting, that is mentioned at the end of the entry; non-Guild operators usually undercut the Guild unless what they sell is in so much demand that they need not compete with Guild prices. DMs are directed to pages 35 and 36 of the Players Handbook, and pages 25-33, 35, 103, 107-108, 114118, and 121-125 of the Dungeon Masters Guide. Additional information may be found on pages 26, 7579, and 84-89 of Unearthed Arcana, and on pages 25-26, 56-58, and 123 of the Dungeoneers Survival Guide.
Good Waterdhavian merchants are very quick to sense how those they meet like to speak and be spoken to (so that they can make business deals with speed and to mutual advantage and pleasure), and slow to take offense. A Waterdhavian will usually state plainly his or her feelings, often as a warning (for example: “I don’t find that amusing, friend,” said pleasantly to a stranger), before showing clear anger. ”), but if they act upon such judgments, they usually regret it. Most Waterdhavians are slow to take fright unless facing magic or monsters; a human threatening them is quite likely to be stared at calmly, or even sneered at.